About 50 results
Open links in new tab
  1. Physically accurate water shader - Blender Stack Exchange

    Oct 3, 2019 · I'm a bit tired of faking it and I'd like to craft a physically accurate water shader in cycles that works in most situations with minimal tweaking. I haven't found a solution yet and i'd appreciat...

  2. How can I create a water material in Cycles?

    Here's one with SSS; it's not realistic, but could be helpful for portraying deep water (i.e. oceans). In short, I'd strongly recommend using a simple Glass BSDF for your water, and if you run into issues …

  3. how to make realistic water texture in blender 2.82 [duplicate]

    Mar 13, 2020 · how to make realistic water texture in blender 2.82 [duplicate] Ask Question Asked 5 years, 10 months ago Modified 5 years, 10 months ago

  4. Transparent water shader for EEVEE? - Blender Stack Exchange

    Apr 1, 2021 · I followed a simple "how to make water in EEVEE" tutorial on youtube, but I don't know how to make it transparent. My current node setup: Q: How to get the water transparent?

  5. cycles render engine - How to create and animate the water reflection ...

    Mar 4, 2016 · Water Movement You can use a Displace modifier, a Stucci procedural texture and an empty for Texture Coordinates in order to simulate the water movement. Do keep in mind that you'll …

  6. How to make my water look Murky? - Blender Stack Exchange

    Apr 26, 2018 · Next you can use this separation to create water color change (not necessary) and use Principled or Glass shader for water itself. Lastly add Volume Scatter and Absorption to make "dirt" …

  7. animation - How can I create a flowing, rippling water surface effect ...

    Jun 11, 2015 · 9 One of the tricky things about rivers is how to animate the water ripples along the path of the curving river. The best way that I have found to do this is by adding a Displacement Modifier …

  8. Ocean modifier color and foam - Blender Stack Exchange

    Node setup and overview. Water. Most important thing here is to separate generated texture coordinates on Z axis and assigned to it Color Ramp with our colors of choice representing deep and shallow …

  9. Texture Nodes - Creating a pond - Blender Stack Exchange

    Jan 12, 2021 · So i'm creating a pond hopefully and just experimenting with nodes to get there before i actually add it to my scene. Tutorial i was following used voronois and displacement maps but this …

  10. How to texture to make a water-stained concrete effect

    Jun 28, 2023 · I'm completely new to texturing. Water stains are wide st the top then converge in. And underneath the stains, has to be a concrete texture. Is it a possible to achieve through procedural …