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  1. OgrePlanet (or "Oh noes, not another planet engine!") - Ogre Forums

    May 29, 2011 · i know an obvious fix is to install ogresdk and point ogre-build to the sdk path, but noiseapp, libnoise etc doesnt come with it (afaik), and it become very tedious to download one by …

  2. No shadows on mesh based terrain with Depth Shadow Mapping - OGRE

    i looked in ogre log and didn't find any message about my card did not support that shadow casting type. and i tested it on two PCs with modern cards and still no shadows casted on terrain.

  3. The Ideal Input System? - Ogre Forums

    May 18, 2007 · When the framelistener starts a new frame the action handler translates the objects according to the frame time sent from the framelistener. Component-Object Wiki | Game Blog | …

  4. 2D in Ogre - Ogre Forums

    Feb 12, 2009 · 2D in Ogre by theo » Wed Feb 11, 2009 10:47 pm Hi everyone, I want to use Ogre for 3D in my project (I'm actually using MOgre, but my question is related to Ogre in general). I've been …

  5. Cairo graphics on Ogre - Ogre Forums

    Jul 30, 2010 · stoneCold wrote: I'm using cairo in combination with ogre too, and all that ogre has to know of cairo is a uchar buffer, width and height of the canvas and eventually the pixel format that …

  6. New InstanceManager: Instancing done the right way - Page 9 - Ogre …

    Dec 21, 2011 · Discussion area about developing or extending OGRE, adding plugins for it or building applications on it. No newbie questions please, use the Help forum for that.

  7. [2.3.0] OgreGL3PlusBuildSettings.h missing in SDK - Ogre Forums

    Nov 26, 2021 · Ogre Version: Next 2.3.0 Operating System: Windows 10 Render System: OpenGL When trying to compile with and statically link against the precompiled SDK from the releases page …

  8. [New wiki tutorial] RTT (please comment) - Ogre Forums

    Aug 7, 2008 · A place for users of OGRE to discuss ideas and experiences of utilitising OGRE in their games / demos / applications.

  9. What Version Are You Supposed To Use? - Ogre Forums

    Feb 17, 2016 · Ogre 1.10 (our default branch) is stable and it is used in many productive enviroments (games, vis, ...). The fork is not stabler or better it just have changes / refactorings inside which are …

  10. How to implement story? - Ogre Forums

    Aug 15, 2007 · The code snippet above uses some of the same ideas. Check it out. /* Less noise. More signal. */ Ogitor Scenebuilder - powered by Ogre, presented by Qt, fueled by Passion. OgreAddons - …