Abstract: The present article explores the most popular approaches and the best practices for the design and implementation of cognitive gaming interventions that combine Brain Computer Interface (BCI ...
Abstract: In this paper we propose omnidirectional galvanic vestibular stimulation (GVS) to mitigate cybersickness in virtual reality applications. One of the most accepted theories indicates that ...
Conclusions: These findings indicated that virtual reality–based training can be used effectively for individuals with chronic low back pain in the immediate term, especially to reduce pain, alleviate ...
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