A month after introducing mandatory facial verification for access to chats on its platform, Roblox says 45% of its daily active users have undergone age checks as of January 31. To complete the ...
Roblox Corp (NYSE:RBLX) exceeded its revenue and bookings guidance for 2025, with revenue growing by 36% and bookings by 55% year on year. The company achieved a platform peak of 45 million concurrent ...
Roblox Corp. (NYSE:RBLX) published its fourth-quarter fiscal year results, reporting an uptick in users and bookings that eclipsed expert expectations. With an estimated 144 million daily active users ...
Roblox RBLX2.19%increase; green up pointing triangle expects its growth to continue this year after revenue climbed in its latest quarter, boosted by higher bookings and daily active users. The ...
The shift will prioritize ‘high-fidelity’ shooters, RPGs, sports, and racing games to attract more players over 18 The shift will prioritize ‘high-fidelity’ shooters, RPGs, sports, and racing games to ...
Roblox reported results for the fiscal fourth quarter that beat consensus estimates. The company said it expects first-quarter bookings to come in between $1.69 billion and $1.74 billion, which is ...
Roblox beat estimated earnings by 6.25%, reporting an EPS of $-0.45 versus an estimate of $-0.48. Revenue was up $860.00 million from the same period last year. Last quarter the company beat on EPS by ...
Roblox (RBLX), the company behind the popular online game, has reported its earnings for the final quarter of its fiscal year. Q4 saw the company beat revenue and EPS estimates, and its stock is ...
Online gaming platform Roblox has expanded its generative AI capabilities with 4D generation, a feature that has been released in beta. The latest launch from Roblox is powered by its in-house Cube ...
Players can use simple text prompts to create drivable cars, flyable aircraft, and other functional items. Roblox says 4D generation is powered by schemas that break objects into parts and assign ...
I've never really seen Roblox as a bastion of creativity. To me, it just looks like a bunch of folks churning out iterative copies of the same game, and, using Peak as an example, occasionally ...
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