When a videogame wants to show a scene, it sends the GPU a list of objects described using triangles (most 3D models are broken down into triangles). The GPU then runs a sequence called a rendering ...
Hai “Helen” Li studies neuromorphic computing and AI hardware from a design and computer architecture perspective.
Modern AI workloads demand new operators, execution patterns, precision formats, and data-movement behaviors. Supporting them requires coordinated changes across instruction sets, microarchitectures, ...
The intense tech battle between the United States and China is a topic of ...
Physical AI is not merely a product feature. It is an architectural shift. When intelligence lives next to the phenomenon it observes, we gain what the cloud alone cannot consistently provide: low ...
This scholarly article examines the conceptual foundations, architectural models, enabling technologies, real-time processing frameworks, application domains, performance considerations, security ...