Hyper Light Breaker is an open-world roguelike game where players must complete runs through Cycles of a procedurally generated world. And it's going into Early Access. Curious as to how Heart Machine ...
Matt Karoglou is a freelance writer and musician who has been playing video games for 36 years and writing about them for almost as long. When he's not editorializing about the intricacies and ...
After nine years, Hyper Light Breaker has arrived, but not all players are getting to enjoy the long-awaited roguelike. Niggling performance problems are hampering what should be a momentous occasion ...
Indie game developer Fix-a-Bug and publisher 2P Games have launched a special event in The Crazy Hyper-Dungeon Chronicles where you can be a part of the game. The new Hyper-Dungeon Gauntlet is a ...
Indie game developer and publisher Vertex Pop recently announced a brand-new game on the way, as we got our first look at Hyper Detonator. The game is a bit of a mixed bag as you're getting a ...
First it created an addictive, Diablo-esque ARPG oozing in pixel style, Hyper Light Drifter. Then it took its visual style to the next level with the brilliant action platformer Solar Ash. Now, it's ...
Further updates and an early access roadmap coming soon. When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works. Hyper Light Breaker, Heart Machine's 3D ...
Hosted on MSN
How Hyper Light Breaker Solves an 'Impossible Problem' in Game Design - Game Rant Advance
For Game Rant Advance, we spoke with several developers at Heart Machine about this "impossible problem" in Hyper Light Breaker 's development, not just in tackling the title's inherent design ...
Along with a new gameplay overview video, developer Heart Machine has revealed a new early access launch date for Hyper Light Breaker, its co-op roguelike prequel to Hyper Light Drifter. Breaker will ...
Push to Talk is a weekly newsletter about the business of making and marketing video games, written by games industry veteran and marketing director Ryan Rigney. Subscribe here for eclectic and spicy ...
Modern games have never looked better. Ray tracing, facial capture, and film-grade lighting have pushed visual fidelity into ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results