A week ago, Microsoft teased a new update to DirectX 12 for developers that will usher in "a new era of performance and efficiency." Today, we've got more details on what the new 'Work Graphs' entail ...
If your PC doesn’t deliver the desired performance in a particular game, it’s usually—but not always—due to two limiting factors. Either your processor (CPU) or your graphics card (GPU) is ...
A computer is a lot like an ecosystem. When all its components are functioning in a harmonious balance, a PC can whiz along at top speed, crunching calculations, booting games, and performing other ...
Multi-core processors theoretically can run many threads of code in parallel, but some categories of operation currently bog down attempts to raise overall performance by parallelizing computing. Is ...
Ever since I upgraded to the RTX 4090, I've noticed how often my games feel held back by my CPU. My old Ryzen 9 5900X just couldn't keep up with the kind of frame rates the GPU was capable of pushing, ...
People often misunderstand the term "bottlenecks," but that's mainly due to the misinformation they tend to find on the internet. This leads to them overcomplicating things and spending money on the ...
It's time we get to explore something we've been eager to investigate since our day-one GeForce RTX 3080 review, and that's the weaker-than-expected resolution scaling of the new Ampere architecture.
Hardware fragmentation remains a persistent bottleneck for deep learning engineers seeking consistent performance.
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